Match info
| Date | League | Winner | Loser | Score | Type | |||||
| 2005-05-26 | TFL 2a | dR | Dark Regiment | 76.28 +5.96 |
nLv | No Longer Valid | 93.26 -5.96 |
4-1  3-3 | Run Run |
|
Writeup:
dR over nLv
PreMatch: I dont know what went on in irc, i couldn't connect to the irc server for forever.. so i popped into our tfc server. our guys trickled in so we messed around on congestus cuz its impossible to practice run really. then off i go to try and get the right cfgs.. uploaded one with 22 max players and 2 hws... exec and it said 2hws. so i thought, ok, its working. in comes nLv. my irc was still down so i was relying on other members for info. well, the max players wasn't working stilll... so masta had to kick hltv and we all recorded demos. this was around 30 min late and we're really sorry.
Rnd1: run, the fastest fragging action for a long time with random spawns and little health. its just spam fest. both teams field 10 players with our poor bwater connecting and disconnecting every 7 minutes or so. i believe we were the first to cap with nLv taking the second. after that it was all chaos chasing and trying to find the flag runners. Comms were crucial on this map and our team did very well talking that rnd. we were able to LUCKILY get three more caps after that with many close ones by the nLv crew. overall its was a fun rnd but very chaotic as expected.
Rnd2: back on our server. after talking a few things through.. we started this rnd. cfg problem again. but we started. initially it was 10v9 with nlv being down one. then our own player vanished making it 9v9... plus poor bwater was still dropping often. anyways. it was another heated match. nLv makes the first pretty quick cap. they had a pretty coordinated holding pattern around flag caps and returns which often wrecked our teams pushing for flags. a few times their hw tried to cap the flag but it was mostly mexi and.. can't remember their medic who ran it. too many times the flags were stopped feet from the capture points with nades and explosions everywhere. our team probably killed our own flagrunner far too many times than we should have. we cap, then they cap two more times in response. one more for them and it would be a tied overall match. they were getting sneakier and hid a few in water but again were killed short of the cap point. we we made a strong coordinated effort and got another cap... and now their team was putting out much mmore resistance and offensive speed. most of the touches on the flag in the last 7 minutes were made by their offense and were stopped just outside of the generator. i think they were holding the generator and our own flag runners were getting stopped outside. on one of their pushes out with the flag, they left the generator and we camped it and stopped their flag for the return and cap. rnd ends 3-3. GG nLv. again, sorry for the delays.
Roster: Bwater, NoSkillhw, Roux, Odin, Ares, Los_Ender, Moonscope, Nirve, Zero, Dnk





